by Paraluminary Development Team· 50 members· created Oct 23, 2025· updated
Hourly averages. Dashed lines are game updates. Data coverage and estimates.
Updated 8 times in 30 days · about every 2 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What [⚒️ PRE-ALPHA - QUICKFIX] Paraluminary! makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
⚠️ This game was designed to be played on PC, it may be difficult for other devices. Expect visual bugs. ⚠️ "Waiter! Waiter! Even MORE retroslop asyms please!!" --DEVELOPER NOTE-- "Paraluminary is still in their prototype stages, thus everything is really unfinished and bugged. We follow a 'make it exist, make it good later' way of developing stuff so everything is unpolished. The people behind Paraluminary are not the same as Scream Jam and there is only 1 scripter for this game. A reworked is being worked on. Thank you." THE GAME IS AT A VERY EARLY PROTOTYPE STAGE OF DEVELOPMENT, FEEDBACK IS APPRECIATED. Paraluminary is a passion project, an OC asymmetrical juggernaut game. Inspired by the likes of Pursuitcore & Die of Death. To report or appeal a moderation action, give feedback or etc, please refer to our community server.