Understanding the numbers
Sampling and coverage
Player counts are sampled every 5–60 minutes depending on a game's tracking tier. “Now” means the latest available sample, not a continuous live reading. Platform totals cover the games we track.
Averages and history
Averages use the readings available in the stated period. New games and collection gaps can mean incomplete coverage. When seven-day history is unavailable, a fallback is explicitly labeled “24h only.” Short charts use samples, longer charts use hourly or daily averages. Missing readings appear as gaps rather than zero players.
Previous periods
The previous window is shifted by the selected number of days, so missing days stay missing. All-time history has no equivalent preceding window.
Earnings estimates
Estimated daily revenue multiplies average players by 24 hours, assumed Robux per player-hour, a game-specific genre/store weight, and a dollar conversion rate. Monthly estimates multiply a day by 30. These are modeled values, not audited income, and do not account for a developer's individual costs or eligibility.
Lifetime estimates additionally assume today's estimated session length and earning rate applied to past visits. Treat them as rough scenarios, not historical financial records. Owner-verified earnings are labeled separately.