The 1,000 most-played Roblox games (7-day average of 1,463+ players) against the next 9,000, on every habit visible from outside. Refreshed every six hours; last Sep 26, 2026.
78% of the top 1,000 shipped an update in the last 7 days, against 49% of the next 9,000.
Players in the top 1,000 peak on Saturday, around 15:00 UTC. It is also the day those games ship the most updates (19% of their update-hours).
The median top-1,000 game sells 38 developer products; the next 9,000, 17.
29% of the top 1,000 changed one in a few days of tracking, against 7% of the rest.
44% of top-1,000 titles carry a bracketed tag like [UPD], against 35% of the rest.
The median top-1,000 game updates every 2.3 days; the median game in the next 9,000 updates less than once in 7 days. 92% of the top 1,000 updated in the last 30 days, against 71%.
Players in the top 1,000 peak on Saturday around 15:00 UTC; Thursday is the quietest day. The top 1,000 ship the most updates on Saturday, most often around 17:00 UTC.
| Day | Players |
|---|---|
| Mon | 8.1M |
| Tue | 7.6M |
| Wed | 7.6M |
| Thu | 7.6M |
| Fri | 8.7M |
| Sat | 13M |
| Sun | 12M |
| Day | Top 1,000 | Next 9,000 |
|---|---|---|
| Mon | 12% | 13% |
| Tue | 14% | 14% |
| Wed | 14% | 14% |
| Thu | 13% | 14% |
| Fri | 14% | 15% |
| Sat | 19% | 16% |
| Sun | 15% | 14% |
The median top-1,000 game sells 38 developer products (2.2× the next 9,000's 17), at a median price of R$249 against R$100. Game passes: a median 5 per game against 5, priced R$229 against R$199.
| Price | Top 1,000 | Next 9,000 |
|---|---|---|
| Under 100 | 34% | 49% |
| 100–499 | 34% | 31% |
| 500–999 | 14% | 9% |
| 1,000+ | 18% | 11% |
In the days since we started watching (Sep 23, 2026), 29% of the top 1,000 changed their icon or thumbnail, against 7% of the next 9,000. Icons change more often than thumbnails.
44% of top-1,000 titles carry a bracketed tag such as [UPD] or [EVENT], against 35%; 47% use an emoji, against 40%. Length is the same: a median of 21 characters.
Estimated sessions run a median 13 min in the top 1,000 and 10 min in the next 9,000. Favourites per 1,000 visits run the other way (2.3 against 3.2), so a high favourite rate on its own is not what separates them.
Simulation is the largest genre in the top 1,000 (40%, against 36% of the next 9,000). Simulation is over-represented at the top (40% against 36%). Obby & Platformer is under-represented (7% against 15%): common, but rarely at the top.
Server size: a median of 16 players per server in the top 1,000 and 16 in the next 9,000. Age ratings: 61% rated Minimal and 34% Mild in the top 1,000, against 60% and 32%.
| Players per server | Top 1,000 | Next 9,000 |
|---|---|---|
| 1–8 | 25% | 24% |
| 9–16 | 30% | 26% |
| 17–30 | 30% | 29% |
| 31–50 | 12% | 16% |
| 51+ | 3% | 4% |
265 of the top 1,000 (27%) were created in the last 90 days, against 21% of the next 9,000. They update every 1.8 days (91% in the last week) and sell a median 41 developer products, against every 2.3 days and 38 for the top 1,000 as a whole.
Collection started Sep 26, 2026. So far we follow the communities behind 43 of the 898 group-owned top-1,000 games; this section fills in once there are 50.
Across 51 announcements from 51 top-1,000 communities, 20% link a game and 49% use emoji; the median runs 141 characters.
Games are ranked by average concurrent players over the last 7 days among the active public games we track. Top 1,000: 1,000 games, 1,463 to 1,948,254 average players. Next 9,000: ranks 1,001–10,000, 9,000 games, 37 to 1,463. Every figure is a median or a share of the group.
Update cadence counts days with at least one published update between Sep 19, 2026 and Sep 26, 2026 (one full week, so each weekday counts equally), for the 970 and 7,913 games we tracked for the whole window; “updated in the last 7/30 days” uses each game's own last-updated date. Timing is in UTC. Players by day sum the hourly averages of the top 1,000 over the same window.
Store figures come from each game's public passes and developer products (6,917 and 68,907 priced items in the top 1,000; 6,847 and 212,497 in the next 9,000). Icon and thumbnail changes are counted since Sep 23, 2026, checked daily for both groups. Session length is estimated from players and visits; see the methodology. New breakouts are games whose Roblox creation date is within 90 days.