Samples every 6 hours (a quiet game). Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What 🧩Something Like That makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
None for sale.
Something Like That 💭🧩 A word puzzle game where you find out the target word by guessing words, and viewing their contextual/semantic closeness to the target word! EXAMPLE Target Word: October 🎃 November 🍂 | 5 | Very Close! Month 📅 | 1,941 | Closer, but still far. Burger 🍔 | 12,442 | Very far, no correlation. The number is the number of words between your word and the target word. (+1!) How does it work? 🤓 By using GloVe: (Global Vectors for Word Representation) we manage to preserve the "contextual" meaning of words, and are able to precompute the distance from every secret word to every word in our game's vocabulary! The distances are calculated in Python, then imported as module scripts. We have roughly 25k words, and ~40mb worth of distance calculations stored. If you type a word and it doesn't seem that close to the goal word, but still says it is, then we're sorry, as we can't really do much about it. 👍 Enjoyed the game? Make sure to like and join the group!