Samples every hour. Dashed lines are game updates. Data coverage and estimates.
Updated once in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What Potato House Tower makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
None for sale.
Have you ever had a moment when you felt time passing quickly? Do you remember playing in the playroom of a potato soup restaurant? Today, why not try this tower and spend some time reminiscing about the past? [A question that left a deep impression] Why is Q Tower so short? A: Most of the actual potato soup restaurants have small playrooms, so we made it short with that in mind. Q:The road is complicated. A: The corridors in the playroom are complicated, and it seems that trying to make them too similar made it more difficult. (There are absolutely no malicious answers to the questions, so please don't misunderstand.)