by Open Road Studios· 902 members· created Jan 26, 2026· updated
Samples every 6 hours (a quiet game). Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What Get in or DIE makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
A giant crusher is coming down. Holes open in the floor — but there’s ALWAYS one less hole than players. Push others away. Grab and slam them. Fight for your life. No teams. No mercy. Only one survives. Can you make it in time?