Samples every hour. Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What Levelbound makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
Fight through modular dungeons, loot epic gear, level up, choose a class, unlock skills, master a subclass, join a guild, party with friends, trade, climb leaderboards. Player driven economy, auction house, trade stalls, ranked pvp, dungeon invasions, world bosses; what will you do in this MMORPG-like cooperative dungeon crawler? 🍀 2x Luck active on weekends ⌛ Frequent updates and events Player Level Cap: 90 Equipment Level Cap: 100 Classes: Warrior, Assassin, Tank, Ranger, Healer, Wizard, Spearman FAQ - Blacksmith identifies undefined items - Sell unwanted equipment at the Market or Auction - Switch class by changing equipped weapon - Dungeon mods raise exp and luck PC Controls // Mobile & Console supported Unsheath — Z Attack — LMB Block — F Dash — Q Class Skill — E Skills — 1, 2, 3 HP Potion — 4 MP Potion — 5 Lock — Shift