Hourly averages. Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What [PUNKERTON] Cyberpunking makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
[[ CYBERPUNKING'S COMBAT IS DIFFERENT FROM TRUE-M1 STUN BATTLEGROUNDS COMBAT; PLEASE EXPECT A LEARNING CURVE ]] Quick combat summary for BG players: M1s are not true, meaning you can BLOCK when someone's m1ing you Blockbreaks like uppercuts and downslams are ALWAYS AVAILABLE Each M1 interaction is like a rock-paper-scissors match M1 > Blockbreaks > Block > M1 --------------- Cyberpunking is a round-based fighting game featuring customizable movesets dictated by your choice of cybernetic enhancements. BECOME a test subject for Kuring Dynamics and face off against other players in a series of life-or-death trials. EARN Kurabucks to purchase new cybernetics and create your own set of skills and enhancements. SURVIVE experimental weapons ranging from disorientating body swaps to a red ball thing. [THIS GAME IS IN ALPHA] Heavily Inspired by: Cyberpunk 2077 - Setting/premise Something Evil Will Happen - Gameplay structure Battlegrounds Genre - Combat Base PHIGHTING! - Aesthetic choices