Samples every 6 hours (a quiet game). Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What Wega's Madness [DISCONTINUED, READ DESC.] makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
Nothing for sale.
[[ABOUT THE DISCONTINUATION]] in short terms i already lost all motivation and passion for the game, and that added onto the new publishing requirements and me LITERALLY not being able to open neither roblox nor roblox studio made me decide to completely discontinue the game i wouldn't say im happy with leaving the game in this state, as not only some parts are very flawed in my opinion but also some of the things in the game were made by some pretty problematic people, but im tired of feeling obligated to update the game this also means i won't be active on roblox at all, if you wish to contact me you'll find the means to do so [[OG DESC.]] Wega's Madness is a frantic and fast-paced doors-like game where the selection of enemies you deal with changes on each floor! The game was inspired by: Bear5 alive from Wega's Challenge: The Idol, Grace, TOO MANY NIGHTS There are currently 25 different enemies that can appear! If any of the characters in game are miscredited, please contact me