Hourly averages. Dashed lines are game updates. Data coverage and estimates.
Updated 32 times in 30 days · about every day · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What (UPD 13) One Thousand Rooms makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
None for sale.
⚠️ Game contains extremely loud noises, blood, and violence The objective is in the title, go through one thousand rooms in one piece. Numerous entities with different behaviors are out for your blood. If you aren't careful, you could be a threat to your own self. Good luck, you will really, really need it if you want to come out alive. ❗THERE ARE NO CHECKPOINTS! AND THERE WILL NEVER BE! RESPECT THAT! This game is meant to be a more time-taking, challenging rooms game than other games. If you die, then it's okay, always make sure you have the time put aside if you want to beat the game. In the end, beating the game will be a reward and less of a chore if you don't force yourself to beat it. Have fun! Main inspirations: Elevation Rooms but Doors tags: rooms, doors, scary, eerie, horror, entity