by THE LIFE ALLIANCE· 93K members· created Apr 29, 2025· updated
Samples every 6 hours (a quiet game). Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What BRAIN BLOX : TECH DEMO makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
Nothing for sale.
GAMEPLAY Use jump to mark a block and again to clear it Missing too many blocks makes floor rows fall Each stage perfected adds a floor row and bonus Use tap/click/trigger to explode nuked blocks Exploding nuclear blocks clears a 3x3 area Marked blocks are safe from nuclear clears All normal and nuclear blocks should be removed Forbidden blocks should be allowed to roll off Removing forbidden blocks makes floor rows fall Randomly generated for new playthroughs each time SCORING Clear a marked block +100 I.Q. Clear a nuked block +200 I.Q. Each levels rows left +1000 I.Q. Each stage perfected +1000 I.Q. Each cycle subtracts -200 I.Q. LEVELING LEVEL 1 - 18 floors - 3 columns - 6 rows - 2 move LEVEL 2 - 21 floors - 4 columns - 9 rows - 3 move LEVEL 3 - 24 floors - 5 columns - 12 rows - 4 move LEVEL 4 - 27 floors - 6 columns - 15 rows - 5 move LEVEL 5 - 30 floors - 7 columns - 18 rows - 6 move Made by MarineMike826 Tribute to the game Intelligent Qube