by BeezelduD· created Feb 16, 2025· updated
Hourly averages. Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What Hyperblox Testing makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
Nothing for sale.
Note to anyone playing: This version is not intended to be its own Standalone Game. If this even gets picked up to become one, expect a ton of functional changes & an overhaul of the visuals. We don't need 2 So Retro Ultrakills on the platform. NEED TO ADD: - More Weapon Interactions - Fixes Shift to Dash Control to Slide F to Parry RMB to Alt Fire G to swap Swords V for Shift Lock Slam is purely a Mobility Tool now WHO ARE YOU PEOPLE