Hourly averages. Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What [COPYCAT] - ULTRA Battlegrounds makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
None for sale.
"i'm going to ULTRAKILL you!!!" (tell that to your friends) more like ultra shenanigans. --[HOW TO PLAY]-- M1 - basic attack 1, 2, 3, 4 - abilities Q - dash/tech (side + back dashes have invincibility) F - block G - ult yellow = parryable, blue = unparryable, red = unblockable /// [6/6/2025 - The Interim Update pt. 2.3] /// - Made teching no longer share the cooldown of your side dashes (meaning you will no longer tech in place if your dashes are on cooldown) - Added failsafes for some characters i-frames not expiring - probably finally actually fixed the join invincible bug for real this time (fr) clearly inspired by the strongest battlegrounds, jujutsu shenanigans, and themed after ultrakill. destruction inspired by classic brickbattle games. PC & mobile compatible, might be some issues. solo dev project so expect bugs and jank. please don't message me on roblox to report bugs, i dont like message limits or chat filters.