Hourly averages. Dashed lines are game updates. Data coverage and estimates.
Updated 17 times in 30 days · about every day · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What stud rush [ALPHA] makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
None for sale.
--[[ GAME IS IN A VERY UNPOLISHED STATE, EXPECT LOTS OF BUGS TO OCCUR ]]-- a stud-themed wave-based rougelike where you're a stud --[[ NOTICE ]]-- This game is meant to be played in groups of 2+. Playing solo is not recommended for new players. Mobile is not fully supported. Any community feedback is greatly appreciated! (Please note that our development team is small, so be a bit patient with us) --[[ DEFAULT CONTROLS ]]-- [M2] - reload/block [CTRL/C | ButtonL3] - dash [F | ↑] - offhand [Q,E,R,T,G,Z,X,V,B | Ⓧ,Ⓑ,←,→,↓] - abilities [Z,X | Ⓧ] - interact --[[ CREDITS ]]-- @GoRoboTech - lead scripter and developer @Hewbutlesstired - game designer and developer @pineapple4293 - modeler and developer @yellowglasseslogan - developer @RydenHk7 - thumbnail artist @Strikeed - artist for manual, thumbnail, and some talents @caylslice79 - music artist