Samples every hour. Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What Citadel of The Final Destination makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
A ~2+ HOURS long descending citadel only including *GAMEPLAY WITH THE SAME DIFFICULTY JUMPS THAT CAN BE FOUND IN REMORSELESS TOWERS* with EVERY or ANY FAIL ANYWHERE leading to certain death. Congratulations to skitsuna for VERIFYING the citadel! Created, scripted, main terrain, art, and UI all created by aethernetr. This citadel stands at baseline unreal difficulty. (I am not changing this anymore) Time to build: 4 Months EXTRA CREDITS: The_PoisonedPotato // building the lobby and making the floor 13 frame design, this probably also wouldn't have been as exciting to build without him pczm // showcasing and advertising + giving the genius idea of adding a dono board hydra (not putting bros actual name here) // the 5k half of the bounty + some vfx improvements And to all the playtesters that helped make this a slightly better experience to grind even though its extremely extremely long