by StyLiS Studios· 940K members· created Jun 5, 2024· updated
Samples every 6 hours (a quiet game). Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What Phantom Resistance [Pre-Alpha] makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
None for sale.
This project is still in a very early state of development. Currently we are experimenting with a basic gameplay loop and ensuring zombies can pathfind correctly even in the most complex large maps. Most progression systems are currently incomplete and in "planning" phase. Premium currency and credits are not particularly useful at the moment. The goal of this closed testing cycle is to get a better idea of how players interact with our gameplay ideas. As it nears completion with our ideas fleshed out, it will eventually be released fully free-to-play!