Hourly averages. Dashed lines are game updates. Data coverage and estimates.
Updated 7 times in 30 days · about every day · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What Pacer (discontinued) makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
None for sale.
Pacer is a loreless parkour game initially inspired by Mirror's Edge and (regrettably) Beatrun. This game tends to be hard for new players and is best experienced using a keyboard. Pacer releasing was just the alternative option to completely cancelling the game, so don't expect a very complete product or a lot of major updates. ⚠️ THIS GAME IS DISCONTINUED AND EXTREMELY MINIMALLY MAINTAINED - Devteam - Radio (@Radio_Grav) - Modeler, Map Decoration & Revision PsychoticShore (@psynoshore) - Lead Map Layout & Time Trials Fury (@MineMaker4532) - Primary Programmer, Primary Animator, Secondary Modeler SyNet (@1SyNet) - Original sfx Contributors credited in-game - Special Thanks - zeroth (@zeroth_var) - Creator of Orion Protocol, and who inspired some of us to make these types of games This game uses several assets from both Mirror's Edge games, and if we are asked to remove these assets from the game we will.