Hourly averages. Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What Autopilot Crash Test makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
This is a pure physics sandbox for people who just want to see things break. No racing, no rules, and no annoying players getting in your way. The Mechanic: You don't just drive one car—you control all of them. Spawn as many cars as your PC can handle, line them up, and send them flying into each other at top speed. The Goal: There isn't one. Just experiment with physics, find the most satisfying ways to wreck a car, and enjoy the carnage.