Samples every hour. Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What Adventure Story! [Fixes] makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
None for sale.
A multiplayer, turn-based action-adventure game set in a cartoony world full of interesting and charming characters. You travel the world to learn powerful abilities in order to conquer the most evil beings with the help of your friends, while collecting treasures and valuable relics along the way. -------------------------------------------------------- 2026 changes: - Fixed lots of issues, optimized some things, slight battle improvements - Reset dungeon ratings and fixed generation issues with it - Increased card drop rates from 1 in 8 to 1 in 2 - Increased corrupted enemy rates when at max level - Fixed fleeing, made some battle camera movements faster - Dungeon difficulty is now total of player ratings instead of combined average - Dungeon rating on victory is no longer split between each player - Endless dungeons now scale faster based on number of players