by TIZZEL GAMES· 1K members· created Nov 6, 2022· updated
Samples every 6 hours (a quiet game). Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What SHATTER [V2.1.2] makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
A Gun is being Passed around and your standing on GLASS Tiles SHOOT Other Player's Tiles and be the Last One Standing! --//UPD v2.1.2 -Fixed Memory leaks, so Less Lag thought server lifespan! -Fix Utility Item Light showing on everyone. -Fixed Broken Auto Join Animation --//UPD v2.1.1 -Fixed bug where only 1 bomb would spawn indefinitely. -Fixed Auto Join Bug -Fixed Inventory Data Loss! -Fixed bug where shooting at a disconnect player's tile counted as a death. -Fixed Win Badges! --//v2.1 -Sped Up the Game! (Combining Movement Items into Movement Phase, Instant Utility Item Use) -New Auto Join Feature (Allows you to join under round 8!) -Pogo now knocks anyone back to their previous tile -New Moving VFX -Fixed Quest Timer Bugs -Increased Obby Gem Reward -Fixed the Teleporting back to lobby teleporting everyone (not in game). -Fixed Settings Saving -Fixed many bugs (Data Store, etc...) +New Game Art By Tizzel40 - (me) --//T40, 2026.