Samples every 6 hours (a quiet game). Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What Commercial Break makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
Nothing for sale.
A short singleplayer phycological horror game [SOUND IS HIGHLY RECOMMENDED FOR BEST EXPERIENCE] --------------------------------------------------------- Its been years since you left your house. Running out of food and money, you’ve blamed yourself for all your past mistakes. One day, you can’t fall asleep so you go to your couch and watch TV for the night. This game is VERY short and it was mostly made for testing out my beginner skills in scripting and trying something new! I really hope you enjoy it!