Samples every 15 minutes. Dashed lines are game updates. Data coverage and estimates.
Updated 3 times in 30 days · about every 6 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What [Upd 4!] Difficulty Button Incremental makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
None for sale.
Welcome to Difficulty Button Incremental! This game is a Difficulty Button Sims, combined with other elements from other incremental, like proper reset layers, automations and many more! You can try the game out! Note that this game is still beta so bugs can occurs and not all content is out. Update 4.1 - v0.4.1 New Content: -Extend Skill Tree Changes:: -A lot of rebalance -Rearrange Automation progression. (Should be easier overall) -Fix a lot of bugs -Change the game lighting to match with that area Update 4.0 - v0.4.0 New Content: -Unlock the Third Reset layer -Add 1 new area Changes -New UI Overhaul -Add Help Menu -Add Quick Teleport -Add Automatic Leader Board -Add Visual Changes -Add new settings Endgame: ~1e8.5M Automatics, Coldness Milestone 3-5 This game is inspired by SteFAN's Difficulty Button simulator made by Darkness Studio! [Not the one made by Silliam1028]