Samples every 6 hours (a quiet game). Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What FIGHT PLAYGROUND makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
Nothing for sale.
FPS / FIGHTING / SANDBOX --KEYS-- LeftControl - SLIDING F - FoV setting M - hide / show menu --CHANGE LOG-- -Added a victory system for DEATHMATCH and SOLO AI (whoever makes more frags/kills wins the round) -Added new map "STORAGE" -Added function to view enemy name and health amount -Added a warmup before a new game -Changed design for Bots in SOLO AI -Changed AI for Bots in SOLO AI -Removed forward dash -Fixed bugs with explosive barrel -Fixed FOV setting being reset upon death FIGHT PLAYGROUND Developed by: herorin Game version: 1.6.5 Was inspired by: Quake III Arena