Updated 12 times in 30 days · about every day · last
Update days
· players after the first update
Sun, Sep 27 · 4 updates−23% in the next 24h
Sat, Sep 26+9% in the next 24h
Wed, Sep 23 · 4 updates
Tue, Sep 22
Mon, Sep 21−76% in the next 24h
Sun, Sep 20−26% in the next 24h
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Monetization
0 passes · 49 products R$200
Estimated earnings are in Pro
What DEADWIRE (FPS) makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
DEADWIRE is a 4v4 class-based first-person shooter where teamwork matters as much as aim.
Choose from a roster of unique classes, each with their own weapons, abilities, and ultimate. Coordinate with your team across Cargo Escort, Control Points, and Team Deathmatch.
Every role has a purpose: Heavies absorb damage and create space, Damage classes secure eliminations, and Supports keep their team fighting. Combine abilities, coordinate pushes, and make clutch defensive plays to turn the tide.
Enjoying DEADWIRE? Leaving a thumbs up on the experience page would help me enormously.
This game is developed by one person and is actively growing. Found a bug? Report it through the ticket system linked in my socials. Full asset credits can also be found there.