Samples every 6 hours (a quiet game). Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What Typical Elevator makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
This is no longer maintained. I've fixed some parts which make it atleast playable. Our other games: https://www.roblox.com/games/988099446/shooter-project https://www.roblox.com/games/379712055/Leekgames-Reborn https://www.roblox.com/games/531467091/unnamed This started as a demo, for how elevator places could be done better. It may not be perfect, but it feels better just for how people join in on your adventure. Jump on to this weird adventure, which seems to travel through space, only to end up on a random floor somewhere in another location. Custom emotes: /e shrug /e watch