Hourly averages. Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What A really fricking big house makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
NEW STUFF!! Maze mode: Can you make it through the really fricking long maze? Changes: Updated first person arms. Slight UI improvements. Endless mode overall difficulty decreased. Vampire reacts more to being observed. Game has existed for four years, crazy. Hard mode gives monsters more abilities, you have to have gone through at least 200 doors to unlock hard mode. Every player has to be by a door for it to open. This is heavily inspired by Spooky's Jump Scare Mansion.