Hourly averages. Dashed lines are game updates. Data coverage and estimates.
Updated once in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What Resonance makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
[WARNING LOUD NOISES] Something is down here with you. Find the keys. Open the exit. Do it before it finds you. You get a flashlight and three lives. The light dies if you leave it on, and it stutters when the thing is close — that stutter is your only warning. When it spots you it doesn't charge. It stops. It stares. Then it moves, and nothing you do will outrun it. A closet will hide you. Once. It'll tear the room apart looking for you, then wander off — and it won't fall for the same closet twice. Lose all three lives and you go behind the glass to watch your friends finish without you. Unless you'd rather they didn't. • 1–4 players — queue solo or bring a squad • first person only • 80+ rooms of corridors, closets and dead ends • it hears you before it sees you Don't look at it for too long.