Hourly averages. Dashed lines are game updates. Data coverage and estimates.
Updated 2 times in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What CATCHFIRE makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
None for sale.
🚧 CATCHFIRE is in Early Access and improving fast with frequent updates. 🛠️ Built by a solo developer — your feedback can directly shape what comes next. 💬 Found a bug or have an idea? Send your feedback! 👍 Enjoying CATCHFIRE? A Like and Favorite help the game grow! -------------------------------- Welcome to CATCHFIRE — a fresh new FPS where guns are replaced by balls! Take aim, fire, and battle your rivals with a wild collection of unique balls. Every ball plays differently, so choose your favorites and build a playstyle of your own. But attacking is only half the battle. Catch incoming balls to gain ammo, then strike back with a powerful counter and turn the match around! 🎯 Aim and fire like an FPS 🧤 Catch incoming attacks 🔥 Turn defense into game-changing counters ⚡ Master a wide variety of skills and abilities 🌪️ Discover unique balls that change how you fight Choose your loadout, sharpen your reflexes, and build your edge. Can you rise to the top?