by FAST FREDBEAR STUDIOS· 2.2K members· created Aug 6, 2026· updated
Samples every 6 hours (a quiet game). Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What RED VS BLUE [V1] makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
None for sale.
Tanks in the mud. Fighters overhead. Twenty-four men fighting over one stretch of ground. LONGSHOT is a WW2 shooter where the rifle out-ranges everything. Take the Rifleman and cross no man's land on foot, take the Tanker and spawn at the controls of your own armour, or take the Pilot and come in low with guns and bombs. Three of each per side. All of it can be destroyed. One shot kills at any range — but the scope has to settle before it's true, so quickscoping is a gamble and patience is a weapon. Six authentic guns: M1 Garand, Springfield, Kar98k, Thompson, BAR, M1911. Six maps, each with its own weather. Rain over Normandy. A blizzard in Stalingrad. Rolling artillery on the Somme. Hold the hardpoint or run the flag. Earn recon flights, artillery, strafing runs and worse. The servers are never empty.