Samples every 6 hours (a quiet game). Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What Clean & Sell 🫧 makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
Junk washes & sells offline! Antiques.. but you wash them yourself! Drop junk in a washer, then stop it at the right moment to hit Perfect. Time it wrong and the item's worthless. Serve it at your stand and stack cash. Spend cash on new junk and more washers, then drop them anywhere on your plot. The shop rotates its stock, so rare junk only shows up sometimes, and the best ones take ages to wash. Start one, go do something else, come back to a brand new item. Every junk item rolls a random weight. The heaviest item climbs the leaderboard. Mutations and special charms push a item's value way up if you stack them right.