Samples every 6 hours (a quiet game). Dashed lines are game updates. Data coverage and estimates.
Updated 7 times in 30 days · about every 2 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What The Larprooms [BETA] makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
None for sale.
► THRESHOLD CO. INTERNAL MEMORANDUM ► Public Release Approved Welcome to The Larprooms, where Threshold CO. continues to redefine what lies just beyond ordinary perception. YOU WEREN'T MEANT TO BE HERE. Explore the infinite, procedurally generated Larprooms and Larpoolrooms. Build a base, recover lost furniture, uncover hidden secrets, survive terrifying entities with friends or alone, or find the exit. Every sound matters. Rest to recover stamina. Hold your breath to stay silent. Noise attracts unwanted attention. Build and decorate your own base. Find and collect abandoned furniture. Endless procedural generation. No two explorations are the same. Only *one* Exit. Complete Objectives in order to find its coordinates. (for search & algorithm) backrooms, the backrooms, backrooms survival, larp, larprooms, horror, horror survival, survival, clark, hussrooms