Samples every 6 hours (a quiet game). Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What Don't Move! makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
None for sale.
🚨 If ONE player moves, EVERYONE loses! 🚨 Stay still until the timer ends, survive rounds, earn Wins 🏆, and climb the global leaderboard. Use Wins or Robux to remove time, allow movement, push players, and boost server wins. Can you stay calm… or will someone ruin the round?