by The Twelfth Face Studios· 9.6K members· created Jun 14, 2026· updated
Hourly averages. Dashed lines are game updates. Data coverage and estimates.
Updated 7 times in 30 days · about every 8 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What Backrooms: No Escape | ALPHA makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
❗ALPHA — Expect bugs, unfinished areas, no progression, placeholder models/animations, and ongoing changes. Main Game Map Includes: PoolRooms, lore inspired rooms, and special rooms. Inspired by Kane Pixel's work (Backrooms), this experience focuses on exploration, atmosphere, and discovery. Not every hallway leads somewhere, and not every sound has a source. Headphones Recommended (high volume NOT recommended) Max Graphics Recommended ⚠️ Warning: This experience contains flashing lights, loud noises, unsettling imagery, and horror elements. 🖥️ Supports PC, Mobile (Console Support PLANNED) Controls: Shift — Sprint C — Crouch Left Ctrl — Camera Lock V — Shop — In Lobby B — Donate — In Lobby More content, areas, mechanics, and levels are planned throughout Beta. Tags: backrooms, liminal, horror, exploration, level 0, threshold