Samples every hour. Dashed lines are game updates. Data coverage and estimates.
No updates in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What I AM NOBODY (PSYCHOLOGICAL HORROR) makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
None for sale.
PSYCHOLOGICAL HORROR GAME A quiet story about a life you may understand more than you expect, this game is made to basically define a lot of people issues in one singular game. (The game contains depression, loneliness, social isolation, bullying, school trauma, family hardship, grief, identity and invisibility, abuse of authority, false accusations, neglect, psychological breakdown, moral collapse, violence, juvenile crime, and self inflict themes.) I apologize for any inconveniences or bugs inside the game, this game is written and made by me (its my first ever psychological horror attempt), it is a solo project made in 2-3 days. You can support a young developer like me by donating in the menu screen GAME DOES NOT CONTAIN COPYRIGHTED MUSIC (MAYBE), PLAY SCREEN TRACK NAME: DRAMA - INFRACTION END TRACK NAME: MOVING ON - COLD CINEMA THIS GAME IS BETA, JOIN DISCORD FOR UPDATES OR MORE GAMES (Game Took 1-2 Days Total To Make) Free Model Used: Robloxian High School Map (Legacy)