Samples every 6 hours (a quiet game). Dashed lines are game updates. Data coverage and estimates.
Updated once in 30 days · last
Average players in the 24 hours after each day's first update against the 24 before; within ±3% reads as flat. Other updates, events and time of day move players too.
Estimated earnings are in Pro
What Clash of Tanks [BETA] [UPDATE!] makes per day, week, month and year, an all-time estimate, and an estimator you can tune to the game's genre and store.
⚔️ CLASH OF TANKS ⚔️ Build a base. Train an armoured column. Take someone else's. Lay out your village behind walls and traps, then send tanks at real players' bases anywhere in the game — Scouts to swarm, Wardens to breach the wall, artillery to shell them from five tiles out. Your Commander leads the charge with an ability you fire mid-raid. 🏗️ Dozens of buildings, walls and traps, placed tile by tile 🚜 Six tank chassis plus heroes, all upgradeable in the lab ✨ Heal, Rage and Freeze spells 🏆 Trophies, leagues and a 28-day season 🛡️ Clans — chat, tank donations, and two-day clan wars 🗺️ A campaign to take ground for permanent bonuses 🎁 Daily quests, login streaks and weekend events 📼 Nothing resets. Raid someone and the loot is gone when the next attacker arrives. Get raided and you can watch the replay to see exactly how they got in. Your base is always online. Somebody is always coming.